I decided to enter the DBZ fan art challenge on facebook and chose to model out the character Cooler. I am pretty happy with the geometry edge flow and the proportions of the body.
This is the low res mesh I made in Maya, and will be sculpting in Mudbox
I have done some sculpting from the low res mesh. I am having fun.

Here is a test render to see how the textures look. I need to make some tweaks to the diffuse and normal maps.



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